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Old Mar 29, 2007, 05:25 PM // 17:25   #521
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Quote:
Originally Posted by Sophitia Leafblade
Archers Signet is also very useful for firing off several concussion shots which is a very expensive skill and also quite a powerful one.
when was the last time you had to do that?
[skill]concussion shot[/skill] <-- check the duration even at lower marksmanship
It just occurred to me how positively horrible an expertise elite that lowers energy costs is. Your expertise is high, your costs are already lowered! And you threw away points in marksmanship that could be increasing your chances of criticalling! EW!

Last edited by ArKaiN; Mar 29, 2007 at 05:33 PM // 17:33..
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Old Mar 29, 2007, 09:38 PM // 21:38   #522
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I say Skull Crack because of those freakin' Grasping Darknesses use it when I'm trying to cast spells at them. No worries though as I know how to avoid it.

But out of seriousness I would say that Lightbringer's Signet is a pretty crappy Elite. I honestly do not like the "range" that you have to be when taking advantage of the skill, especially if you're a spellcaster profession. I'm sure there are other Elites that probably don't deserve Elite status but that one sticks out to me as it's available for every profession.
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Old Mar 29, 2007, 10:53 PM // 22:53   #523
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Quote:
Originally Posted by ArKaiN
He said IF USED CORRECTLY. The correct way is, of course, to suicide multiple times so an MM has corpses.
LOL

Primal rage is pretty bad, but i dont think it compares to the uselssness of keystone signet.
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Old Mar 30, 2007, 02:07 AM // 02:07   #524
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Archers Signet contradicts itself being placed in the Expertise line. Maybe if it was moved to Marksmanship it would not be so frowned upon.

Withdraw Hexes gets my vote for worst elite however, what monk would waste 15 energy, doesn't matter wheter or not you can reduce the costs with a glyph. The spell takes longer to use, the more useful it is (i.e. more hexes it removes the longer the recharge).

Last edited by Ecklipze; Mar 30, 2007 at 02:13 AM // 02:13..
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Old Mar 31, 2007, 08:04 PM // 20:04   #525
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Quote:
Originally Posted by phasola
Famine
Its called farming ^^
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Old Mar 31, 2007, 08:24 PM // 20:24   #526
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definitely withdraw hexes
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Old Apr 01, 2007, 07:16 PM // 19:16   #527
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Eviscerate is no good at all.
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Old Apr 06, 2007, 12:04 AM // 00:04   #528
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Quote:
Originally Posted by phasola
Famine
Go to ToA and see how many Famine Rangers there are looking to Duo UW.

Quote:
Originally Posted by qvtkc
Eviscerate is no good at all.
I hope you're joking.

One of the most useless elites imo is Word of Censure

Last edited by Simath; Apr 06, 2007 at 12:07 AM // 00:07..
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Old Apr 06, 2007, 08:12 PM // 20:12   #529
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Quote:
Originally Posted by qvtkc
Eviscerate is no good at all.
phft yah its totaly garbage.... Warriors whould take HEALING HANDS! -.-
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Old Apr 24, 2007, 07:06 PM // 19:06   #530
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Zealous Benediction
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Old Apr 24, 2007, 10:35 PM // 22:35   #531
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I dont understand why people hate spoil victor i think of it as the shiro slayer spell and there is a diference between it and other hexes such ss,empathy it does no dmg it causes life loss which can not be mitigated
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Old Apr 24, 2007, 10:41 PM // 22:41   #532
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Quote:
Originally Posted by Dinkytowner
Ether Renewal + Aura of Restoration + Fire Attunement + Flare spam = 40-50 energy regen It works for PvE, and I will grant you that there are better ways to manage energy on an ele.

If anyone has found a use for Spoil Victor I would love to hear it. Until then it gets my vote.
It can be used to own shiro very fast or can be used for solo farming boses especialy warior boses sskai for an example
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Old Apr 24, 2007, 10:50 PM // 22:50   #533
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If any class can use it then I want it.I'm after the elite title!
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Old Apr 24, 2007, 11:05 PM // 23:05   #534
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Quote:
Originally Posted by Retribution X
Barrage. Shield Of Judgment. Eviscerate. Dragon slash. Energy Surge. Grenths balence. Spiteful Spirit.

*runs away from flames*
Hmm u must be jokeing right

ok barage , u must try it with rit secondary and splinter weapon if u manage to get a full barage the dmg it does on a pilled up mob is skyrocketing

shield of judgement=the main dmg skill in invinci monk farming builds u can also use it with a smiting based monk and the ranger spirit brambles

ss ,hmm same as shiled of judgement but it is used very mouch and not only for farming ,(ss spiker in doa anyone)

dragon slash+soon and moon slash and 15 swordsmanship+"For Great Justice!"=spamable atacks

i do agree on eviscerate well it was good ,once it had the same dmg as executioner strike but not so good for an elite atm u can pull out the same effect using wearing strike and avatar of melandru on a dervish

as for grenth balance hmm i agree with u it is practicaly unused in pve except for some farming scenarios

Last edited by legacyofkain85; Apr 24, 2007 at 11:07 PM // 23:07..
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Old Apr 25, 2007, 02:38 PM // 14:38   #535
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Archer's signet is awesome. That build posted before has got to be one of the most devastating ranger builds I've seen in pre-searing. It can own level 0 monsters like no other! What? You say that's not a pre-searing build? Rubbish!
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Old Apr 25, 2007, 10:39 PM // 22:39   #536
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"Incoming!" for a fairly high energy(10) and 20 seconds recharge you can get a whopping 1-3 seconds of 50% less damage. Seriously what had Anet been drinking when they thought theyd nef paragons for the 50th time.
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Old Apr 29, 2007, 04:14 PM // 16:14   #537
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Quote:
Originally Posted by FeroxC
"Incoming!" for a fairly high energy(10) and 20 seconds recharge you can get a whopping 1-3 seconds of 50% less damage. Seriously what had Anet been drinking when they thought theyd nef paragons for the 50th time.
Incoming nerf was needed because it was over abused in HA. Although it is useless now, its not as bad as the power is yours.
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Old Apr 29, 2007, 04:45 PM // 16:45   #538
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Worst elite is easily [skill]Wastrel's Collapse[/skill] IMO. The only way to use it is to shut down your target for 5 or more seconds. Problem is getting a knockdown in the middle of a successful shutdown is a moot point. Doesnt do much but slightly stop kiting, and must be used with [skill]earthbind[/skill] to be worth it. Since all good shutdowns are in the mesmer line, this makes 3 professions needed just to pull off a random KD. Not worth its elite status in the slightest.

As for [skill]Archer's Signet[/skill] It really needs to be switched to marksmanship in order to have use. The problem with it has been stated: in order to use it, you must have high expertise. If you have high expertise, you wont need to use it.

Ive tried and tried to find a use for Archers signet, I really have. The main suggestion being concussion shot. But it just doesnt fly. No matter what build I came up with [skill]Prepared shot[/skill] Turned out to be a superior choice, simply because I could skimp expertise and put 16 in marksmanship, and still have the elite-worthy energy management, and more damage.

And Prepared shot is giving you RAW energy to boot. Meaning its also more versatile then archers signet in that you can use prepared shot for other expenses.
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Old Apr 30, 2007, 02:57 PM // 14:57   #539
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Quote:
Originally Posted by ArKaiN
when was the last time you had to do that?
[skill]concussion shot[/skill] <-- check the duration even at lower marksmanship
It just occurred to me how positively horrible an expertise elite that lowers energy costs is. Your expertise is high, your costs are already lowered! And you threw away points in marksmanship that could be increasing your chances of criticalling! EW!
Yes expertise lowers the cost but successive use of this skill its still extremely costly. Why would u be throwing away points in marksmanship? 13 Expertise, 16 Marksmanship and whatever else in wilderness.
With these stats with none druids armour u can still only fire about 1/2 concussion shots off rapidly since they cost 12 energy.

With the signet u can fire numerious ones off, allowing u to fire it mulitple times (either due to the 1st one missing or when facing numerous casters etc. and still be able to use otehr attack skills.
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Old May 07, 2007, 08:07 PM // 20:07   #540
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Worst elite? That depends on what a player needs to make an elite worthy of its place on a bar. Archer's Signet sounds nice, but just doesn't make itself neccessary. PnH is interesting, but its another enchantment that can be stripped and thus deemed useless.

Their are better ways to create energy management, thus making these look "worst".

The point is really that even if someone can find a way to use an elite that has little to no utilitarian use or defendable damage output in comparison to a non elite skill, your major hang up will always be 1 of 3 things:

1) Effectiveness
2) Efficeincy
3) Practicallity

If you can't be effective,efficeint, and have have a practical use for the elite skill of choice over another, then it will be looked down upon. Your choice of skills will be looked at as questionable at best. I'm not saying that you should follow the crowd, but you must take these things into consideration when you develop a customized build. You have to do more than just "Make It Work!"
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